Glossary data
The Glossary is the Styler's detailed manual explaining the mechanisms of the game. More chapters are unlocked as the player progresses the story.
dictionary_csv
- File:
mainmenu/dictionary_csv - Compressed? No
- Wrapped in flatbuffer? Yes
- Uses pointer fix list? No
This file configures the actual Glossary pages and their titles, descriptions and graphics. It consists of the dictionary_param section which contains one entry for every Glossary page. Each entry is 8 bytes:
| Offset | Type | Name | Description |
|---|---|---|---|
0x00 |
byte |
usePageLayout |
0 = Glossary menu, 1 = Glossary page |
0x01 |
byte |
chapter |
Chapter number used to retrieve the graphics. |
0x02 |
short |
titleTextId |
Text ID for the page's title. |
0x04 |
short |
descTextId |
Text ID for the page's description. |
0x06 |
short |
subTextId |
Text ID for the menu's sub heading. Only used for Glossary menus. |
dictionary_filename_csv
- File:
mainmenu/dictionary_filename_csv - Compressed? No
- Wrapped in flatbuffer? Yes
- Uses pointer fix list? Yes
This file specifies the graphics for each chapter. For the European version, there are separate files for each language. It consists of the dictionary_filename section which contains int offsets to the graphics file path in the data block. These offsets need to be referenced in the pointer fix list. The graphics are usually found in the mainmenu folder.
