Greetings! I'm Aurum, a Computer Science student and video game hacking enthusiast from Germany. Welcome to my website, where you can explore my exciting mods and projects! In my free time, I engage in researching the internal structures of various video games. Using the gathered information, I create my own modifications, hacks and tools. I always wanted to create unique maps and worlds to share with others, and discovering the world of video game modding made that dream a reality.
I have a Discord server dedicated to my projects. Click here if you want to join!
A Super Mario Galaxy 2 mod featuring 42 Power Stars in 8 all-new galaxies! It has been downloaded over 25,000 times.
An unofficial enhancement patch for Animal Crossing City Folk that adds new content and improves gameplay.
A complete restoration of a scrapped level from Captain Toad Treasure Tracker that was finalized using unused assets.
Difficulty hacks of Super Mario Galaxy 1/2 that force you to beat the games under Daredevil conditions.
A recreation of Flip-Swap Galaxy in Super Mario 3D Land. My only released mod for that game. It was created back in 2016.
A winter-themed recreation of Bob-omb Battlefield. It was created for Super Mario Galaxy 64: Holiday Special.
A small web app that can install DLC items into your Animal Crossing City Folk save files.
An editor for MSBT text files in Super Mario Galaxy 2 that can edit every text-related aspect supported by the game.
A sprites/graphics viewer for Pokémon Ranger's proprietary ObjDesc file format.
A savegame editor for all versions of Captain Toad Treasure Tracker. Can convert any savefile to Switch version.
A savegame editor for Blast Corps. This was my first true programming project created all the way back in 2016!
A Java library that provides I/O streams and bit-conversion utilities with changeable endianness.
A high-level implementation of Nintendo's homemade BCSV/JMap data format in Python.
A high-level implementation of Nintendo's homemade ResourceArchive (RARC) format in Python. Uses oead for SZS compression.
Provides high-level implementations of Nintendo's homemade MSBT and MSBF file formats in Python.
A work-in-progress implementation of Nintendo's JAUSoundAnimation (BAS) format in Python.