Aurum's Mods

Miscellaneous data

This page lists miscellaneous data, resources and constant numbers extracted from the game.

List of objects

The following table lists all objects. The data has been dumped from yakumono_csv.

ID Name File Sprite
0x00 none
0x01 kowaseruiwa yakumono/kowaseruiwa
0x02 kowaseruookinaiwa yakumono/kowaseruookinaiwa
0x03 rakuseki yakumono/rakuseki
0x04 yabu yakumono/yabu
0x05 kataiki yakumono/kataiki
0x06 moerukataiki yakumono/moerukataiki
0x07 hedorodamari_A yakumono/hedorodamari_a
0x08 hedorodamari_B yakumono/hedorodamari_b
0x09 hedorodamari_C yakumono/hedorodamari_c
0x0A tiisanatuta yakumono/tuta
0x0B tuta yakumono/tuta
0x0C touboku yakumono/touboku
0x0D kusaihanagitai yakumono/kusaihanagitai
0x0E ookinahanagitai yakumono/ookinahana
0x0F hasugitai yakumono/hasugitai
0x10 hasugitai_B yakumono/hasugitai_b
0x11 koori yakumono/koori
0x12 kinokogitai_B yakumono/kinokogitai_b
0x13 kusagitai yakumono/kusagitai
0x14 kibako yakumono/kibako_ato
0x15 tetukuzu yakumono/tetukuzu
0x16 hibiwaretakabe_A yakumono/hibiwaretakabe_a
0x17 hibiwaretakabe_B yakumono/hibiwaretakabe_b
0x18 tetunosaku yakumono/tetunosaku
0x19 kanban01 yakumono/kanban
0x1A kanban02 yakumono/kanban
0x1B kanban03 yakumono/kanban
0x1C kanban04 yakumono/kanban
0x1D kanban05 yakumono/kanban
0x1E kanban06 yakumono/kanban
0x1F kanban07 yakumono/kanban
0x20 kanban08 yakumono/kanban
0x21 kanban09 yakumono/kanban
0x22 kanban10 yakumono/kanban
0x23 kinosaku yakumono/kinosaku
0x24 kui yakumono/kui
0x25 sekizou_A yakumono/sekizou_a
0x26 sekizou_B yakumono/sekizou_b
0x27 sekizou_C yakumono/sekizou_c
0x28 gomibako yakumono/gomibako
0x29 furutaiya yakumono/furutaiya
0x2A hatudenki_A yakumono/hatudenki_a
0x2B hatudenki_B yakumono/hatudenki_b
0x2C hatudenki_C yakumono/hatudenki_c
0x2D hatudenki_D yakumono/hatudenki_d
0x2E sekizou_E yakumono/sekizou_e
0x2F sekizou_F yakumono/sekizou_f
0x30 sekizou_G yakumono/sekizou_g
0x31 sekizou_H yakumono/sekizou_h
0x32 ishigitai_A yakumono/ishigitai_a
0x33 ishigitai_B yakumono/ishigitai_b
0x34 bgeda_a yakumono/bgeda_a
0x35 bgeda_b yakumono/bgeda_b
0x36 bgkusa yakumono/bgkusa
0x37 bgsplash_A yakumono/bgsplash_a
0x38 bgsplash_B yakumono/bgsplash_b
0x39 bgswitch_A yakumono/bgswitch_a
0x3A wara yakumono/wara
0x3B bgwind yakumono/bgwind
0x3C bgroof yakumono/bgroof
0x3D bgdome yakumono/bgdome
0x3E kibako_R yakumono/kibako_r
0x3F bgwater_A yakumono/bgwater_a
0x40 bgwater_B yakumono/bgwater_b
0x41 bgwater_C yakumono/bgwater_c
0x42 hibiwaretakabe_C yakumono/hibiwaretakabe_c
0x43 bghiana yakumono/bghiana
0x44 kataiki_B yakumono/kataiki_b
0x45 kataiki_C yakumono/kataiki_c
0x46 moyasaretaki_C yakumono/moyasaretaki_c
0x47 bgpoke_A pokemon/kairikii
0x48 bgpoke_B pokemon/kairikii
0x49 karetaki_R yakumono/karetaki
0x4A hashi_R yakumono/karetaki
0x4B maguma_A yakumono/maguma_a
0x4C maguma_B yakumono/maguma_b
0x4D yabu_B yakumono/yabu_b
0x4E bgyuka yakumono/bgyuka
0x4F bgsensor_A yakumono/bgsensor_a
0x50 bgsensor_B yakumono/bgsensor_b
0x51 bgfire_A1 yakumono/bgfire_a
0x52 bgfire_A2 yakumono/bgfire_a
0x53 bgfire_A3 yakumono/bgfire_a
0x54 bgfire_A4 yakumono/bgfire_a
0x55 bgkabi_R pokemon/kabigon
0x56 ayaturi_C yakumono/ayaturi_c
0x57 ayaturi_D yakumono/ayaturi_d
0x58 bgmogu_boro player/zero1
0x59 bgmogu_puka player/zero1
0x5A gate_A yakumono/gate_a
0x5B gate_B yakumono/gate_b
0x5C gate_C yakumono/gate_c
0x5D gate_D yakumono/gate_d
0x5E bgiwakabe yakumono/bgiwakabe
0x5F bgyacht yakumono/bgyacht
0x60 bglamp yakumono/bglamp
0x61 bgmark
0x62 bgkusa_B yakumono/bgkusa_b
0x63 bgkusa_C yakumono/bgkusa_c
0x64 bgkusa_D yakumono/bgkusa_d
0x65 bglamp_B yakumono/bglamp_b
0x66 bglamp_C yakumono/bglamp_c
0x67 bglamp_D yakumono/bglamp_d
0x68 bgyacht_B yakumono/bgyacht_b
0x69 bgarch_A yakumono/bgarch_a
0x6A bgeda_C yakumono/bgeda_c
0x6B bgshop_A yakumono/bgshop_a
0x6C bgshop_B yakumono/bgshop_b
0x6D bgshop_C yakumono/bgshop_c
0x6E bgshop_D yakumono/bgshop_d
0x6F bgbench yakumono/bgbench
0x70 bgcrystal yakumono/bgcrystal
0x71 bgkibako yakumono/bgkibako
0x72 bghaganeil pokemon/haganeil
0x73 bgeda_d yakumono/bgeda_d
0x74 bgeda_e yakumono/bgeda_e
0x75 bgeda_f yakumono/bgeda_f
0x76 bgeda_g yakumono/bgeda_g
0x77 bgrakuseki2 yakumono/bgrakuseki2
0x78 bgrakuseki3 yakumono/bgrakuseki3
0x79 bgshirakaba_a yakumono/bgshirakaba_a
0x7A bgshirakaba_b yakumono/bgshirakaba_b
0x7B bgcanoe yakumono/bgcanoe
0x7C bgyashi yakumono/bgyashi
0x7D bgtengunoki yakumono/bgtengunoki
0x7E bgflag yakumono/bgflag
0x7F hint_machine yakumono/hint_machine
0x80 gate_e yakumono/gate_e
0x81 gate_f yakumono/gate_f
0x82 ookinaiwa_kiti yakumono/ookinaiwa_kiti
0x83 gyarados yakumono/gyarados
0x84 haganeil pokemon/haganeil
0x85 ori_a yakumono/ori_a
0x86 ori_b yakumono/ori_b
0x87 bgisekizou yakumono/bgisekizou
0x88 bgisekizou_ato yakumono/bgisekizou_ato
0x89 bgbench_b yakumono/bgbench_b
0x8A bgkiba_a_l yakumono/bgkiba_a_l
0x8B bgkiba_a_r yakumono/bgkiba_a_r
0x8C bgkiba_b_r yakumono/bgkiba_b_r
0x8D kyogre yakumono/kyogre
0x8E bgsaku_l_o yakumono/bgsaku_l_o
0x8F bgsaku_l_c yakumono/bgsaku_l_c
0x90 bgsaku_m_o yakumono/bgsaku_m_o
0x91 bgsaku_m_c yakumono/bgsaku_m_c
0x92 bgsaku_s_o yakumono/bgsaku_s_o
0x93 bgsaku_s_c yakumono/bgsaku_s_c
0x94 bgfuta yakumono/bgfuta
0x95 bgpoke_c pokemon/acyamo
0x96 bgpoke_d pokemon/bulu
0x97 bghagaiwa yakumono/bghagaiwa
0x98 bgvolfuta yakumono/bgvolfuta
0x99 bgkinoko yakumono/bgkinoko
0x9A bgfire_a5 yakumono/bgfire_a5
0x9B bgkeikoutou yakumono/bgkeikoutou
0x9C bgmimikaki yakumono/bgmimikaki
0x9D bguchiwa yakumono/bguchiwa
0x9E bgsunashiro yakumono/bgsunashiro
0x9F bgdenkyu yakumono/bgdenkyu
0xA0 entei_sekizou yakumono/entei_sekizou

List of NPCs

The following table lists all NPCs. The data has been dumped from player_csv and the graphics in the player folder.

ID File Sprite
0x00 hero
0x01 hero
0x02 heroine
0x03 heroine
0x04 littleboy1
0x05 middlem1
0x06 oldman1
0x07 outlow
0x08 youngm1
0x09 youngw1
0x0A operate
0x0B laplace_man
0x0C mechanic
0x0D littleboy2
0x0E littlegirl1
0x0F littlegirl2
0x10 boy1
0x11 boy2
0x12 girl1
0x13 girl2
0x14 youngm2
0x15 youngw2
0x16 middlem2
0x17 middlew1
0x18 middlew2
0x19 oldwoman1
0x1A oldwoman2
0x1B bigman
0x1C glasses
0x1D sailor
0x1E visitor
0x1F fishman
0x20 swimmer_m
0x21 swimmer_w
0x22 mountain
0x23 yuuki_rs
0x24 haruka_rs
0x25 yuuki_eme
0x26 haruka_eme
0x27 fire
0x28 leaf
0x29 poke_mania
0x2A novelist
0x2B enemy_science
0x2C zero1
0x2D hero_zero1
0x2E heroine_zero1
0x2F leader_west
0x30 west_ranger
0x31 leader_south
0x32 south_ranger
0x33 leader_north
0x34 north_ranger
0x35 north_ranger_b
0x36 north_ranger_c
0x37 leader_east
0x38 east_ranger
0x39 examiner
0x3A novelist_bag
0x3B alia
0x3C doctor
0x3D enemy_boss
0x3E enemy_leader
0x3F enemym
0x40 enemyw
0x41 oldman2
0x42 ohkido
0x43 odamaki
0x44 wataru
0x45 daigo
0x46 kasumi
0x47 takeshi
0x48 watakko_man
0x49 heal_machine
0x4A save_lady
0x4B caravan
0x4C tohru
0x4D east_ranger_m
0x4E east_ranger_w
0x4F south_ranger_m
0x50 south_ranger_w
0x51 west_ranger_m
0x52 west_ranger_w
0x53 north_ranger_w
0x54 astrologer
0x55 enemy_leader2
0x56 enemy_leader3
0x57 enemy_leader4
0x58 enemy_leader5
0x59 pyxis
0x5A mc
0x5B south_ranger_a
0x5C east_ranger_a

List of challenge scores

Below is a table showing the rewarded points for capturing specific Pokémon in the Grassland and Marine Challenges. These entries have been extracted from gene_csv and their order is kept intact. Notably, there are a few unused entries in here as well.

ID Sprite Name Points Description
0x00 PIKACHU 150 n/a
0x01 MANTINE 1500 Safra Sea
0x02 REMORAID 200 Safra Sea
0x03 STARMIE 600 Safra Sea
0x04 STARYU 200 Safra Sea
0x05 SHARPEDO 400 Safra Sea
0x06 CARVANHA 200 Safra Sea
0x07 PSYDUCK (0x22) 1600 Safra Sea
0x08 SEAKING 700 Safra Sea
0x09 MAGIKARP (0x56) 100 Safra Sea
0x0A GOLDEEN 300 Safra Sea
0x0B HORSEA 400 Safra Sea
0x0C SEADRA 800 Safra Sea
0x0D KINGDRA 2300 Safra Sea
0x0E WAILMER 2200 Safra Sea
0x0F GYARADOS (0x58) 2500 Safra Sea
0x10 BULBASAUR 200 Kisara Plain
0x11 BELLSPROUT 250 n/a
0x12 TANGELA 200 Kisara Plain
0x13 TAUROS 500 Kisara Plain
0x14 ABRA 500 Kisara Plain
0x15 VICTREEBEL 550 n/a
0x16 GLOOM 650 n/a
0x17 SCYTHER 700 n/a
0x18 RAPIDASH 1600 Kisara Plain
0x19 VILEPLUME 1200 n/a
0x1A SCIZOR 1600 n/a
0x1B DODUO 1800 Kisara Plain
0x1C DODRIO 2301 Kisara Plain
0x1D PELIPPER 2301 Safra Sea
0x1E FEAROW 2601 Kisara Plain
0x1F SKARMORY 2301 Kisara Plain
0x20 KIRLIA 300 Kisara Plain
0x21 GUARDEVOIR 500 Kisara Plain
0x22 SPEAROW 400 Kisara Plain
0x23 TORCHIC 300 Kisara Plain
0x24 KECLEON 1000 Kisara Plain
0x25 COMBUSKEN 700 Kisara Plain
0x26 DONPHAN 800 Kisara Plain
0x27 SLOWPOKE 1600 Kisara Plain
0x28 ARCANINE 2000 Kisara Plain
0x29 LUVDISC 700 Safra Sea
0x2A OCTILLERY 500 Safra Sea
0x2B SPOINK 400 Kisara Plain

List of locations

The following table lists all map locations and their descriptions.

ID Name Description
0x01 Ringtown In this town, where time passes tranquilly
by, the weather is temperate and mild.
0x02 Kisara Plain Green grasses and foliage thrive in this
pleasant field the whole year round.
0x03 Lyra Forest This lush forest is teeming with life.
A giant tree towers in the middle.
0x04 Lyra Forest This forest is a natural maze.
As a result, people rarely visit it.
0x05 Krokka Tunnel This somewhat-dangerous tunnel links
Ringtown and Fall City.
0x06 Fall City This bustling town has symbols such as
a clock tower, fountain, and lighthouse.
0x07 Waterworks This sewer system extends beneath
Fall City. Pokémon can be seen here.
0x08 Dusk Factory This creepy and sinister factory only
operates from dusk until dawn.
0x09 Capture Arena This Ranger training facility is officially
authorized by the Ranger Union.
0x0A Safra Sea Due to quirky ebbs and flows of the tide,
Pokémon on the seafloor can be seen.
0x0B Summerland With a jungle and ancient relic nearby,
this is a well-known vacation destination.
0x0C Olive Jungle This jungle is home to many kinds of
Pokémon and plants not seen elsewhere.
0x0D Jungle Relic Rangers once tested their skills here,
but it remains virtually unused now.
0x0E Jungle Relic A sudden volcanic eruption completely
altered the surrounding area here.
0x0F Safra Seafloor This area, known as a place of secrets,
remains largely unexplored.
0x10 Panula Cave This cave's deepest area is encased in ice.
It is the coldest spot in the Fiore region.
0x11 Wintown Located at the foot of the Sekra Range,
this is Fiore's northernmost town.
0x12 Sekra Range Known as the “Roof of Fiore,“ this
mountain range tops 2,000 metres.
0x13 Kalakka Desert The temperature here swings far between
day and night, and an arid wind blows.
0x14 Go-Rock Base Go-Rock Squad's proud of this secret
hideout with state-of-the-art facilities.
0x15 Fiore Temple This temple was apparently built by people
and Pokémon together in ancient times.
0x16 East Road This road leading to Fall City teems with
lush plant life.
0x17 North Road Beware of ledges and drop-offs
on this road leading to Wintown.

List of music

The following table lists all music in the game.

ID Name Description
0x00 SEQ_BGMOFF No music
0x01 SEQ_FANFARE01 Fanfare - Successful Capture
0x02 SEQ_TITLE01 Title theme
0x03 SEQ_CAPTURE01 Capture! Wild Pokémon
0x04 SEQ_ENCOUNT Unused
0x05 SEQ_FIELD01 Unused
0x06 SEQ_GAMEOVER Unused
0x07 SEQ_HIGHSCORE Fanfare - New highscore
0x08 SEQ_RESULT Unused
0x09 SEQ_ENCOUNT02 Fanfare - Encounter
0x0A SEQ_CAPTURE02 Capture! Wild Boss Pokémon
0x0B SEQ_FOREST01 Lyra Forest
0x0C SEQ_VOLCANO Jungle Relic (before eruption)
0x0D SEQ_RANGER_TEST Grassland & Marine Challenge
0x0E SEQ_CAVE Krokka Tunnel, Waterworks
0x0F SEQ_CITY Fall City
0x10 SEQ_FACTORY Dusk Factory
0x11 SEQ_JUNGLE Olive Jungle
0x12 SEQ_GOGODAN Go-Rock Squad Theme
0x13 SEQ_SUBMARINE Wintown
0x14 SEQ_MOUNTAIN Sekra Range
0x15 SEQ_TOWN Ringtown
0x16 SEQ_TEMPLE Fiore Temple
0x17 SEQ_HIDEOUT Go-Rock Squad Hideout
0x18 SEQ_RANGER_BASE Ranger Base
0x19 SEQ_GOGOLEADER Go-Rock Quads Theme
0x1A SEQ_COLOSSEUM Ranger Net / Capture Arena Lobby
0x1B SEQ_ISLAND Summerland
0x1C SEQ_JUNGLETOWN Unused
0x1D SEQ_HARBOR Fall City Harbor
0x1E SEQ_FORTUNE Deep Lyra Forest
0x1F SEQ_RIVAL Unused
0x20 SEQ_GOGOBOSS Go-Rock Squad Hideout Basement
0x21 SEQ_COLOCAPTURE Capture Arena Introduction
0x22 SEQ_TROUBLE Trouble
0x23 SEQ_FANFARE02 Fanfare - Pokémon allowed anywhere
0x24 SEQ_CHARACTER Unused
0x25 SEQ_FINALCAPTURE01 Unused (empty file)
0x26 SEQ_FINALCAPTURE02 Capture! Raikou / Suicune
0x27 SEQ_FINALCAPTURE03 Capture! Entei
0x28 SEQ_EGG Manaphy Egg
0x29 SEQ_TITLE_ARRANGE10 Short Title Theme Arrangement
0x2A SEQ_FIRST_CAP_JINGLE Fanfare - Houndoom Encounter
0x2B SEQ_FIRST_CAPTURE Capture! Plusle / Minun
0x2C SEQ_CAP_BRIDGE Fanfare - Successful Capture loop
0x2D SEQ_GOGO_CAPTURE Capture! Strong Go-Rock Squads
0x2E SEQ_HUMAN_CAPTURE Capture! Capture Arena
0x2F SEQ_MISSION_START Fanfare - Mission started
0x30 SEQ_MISSION_CLEAR Fanfare - Mission cleared
0x31 SEQ_MISSION_BRIDGE Fanfare - Mission cleared loop
0x32 SEQ_INTRODUCTION Introduction Letter
0x33 SEQ_LEVELUP_FANFARE Fanfare - Styler Level-Up
0x34 SEQ_JINGLE01 Unused
0x35 SEQ_JINGLE02 Unused
0x36 SEQ_SOLVE Fanfare - Puzzle solved
0x37 SEQ_ITEMGET Fanfare - Upgraded Styler received
0x38 SEQ_GOGO_GUITAR Go-Rock Quads guitar jam
0x39 SEQ_GOGO_VIOLIN Go-Rock Quads violin jam
0x3A SEQ_GOGO_TRUMPET Go-Rock Quads bass jam
0x3B SEQ_GOGO_DJEMBE Go-Rock Quads djembé jam
0x3C SEQ_MISSION_RECEIVE Fanfare - Mission received
0x3D SEQ_POWERUP_FANFARE Fanfare - Rank Level-Up
0x3E SEQ_GOGO_SHITAPPA Capture! Go-Rock Squad
0x3F SEQ_VOLCANO2 Jungle Relic (after eruption)
0x40 SEQ_GOGO_BAND Go-Rock Quads Jingle
0x41 SEQ_PANURA Panula Cave
0x42 SEQ_TENSION Tension
0x43 SEQ_GOGOBOSS_FINAL Fiore Temple Peak
0x44 SEQ_GOGO_CAPTURE2 Capture! Go-Rock Quads
0x45 SEQ_GOGO_CAPTURE3 Capture! Billy
0x46 SEQ_COMICAL_ORGAN1 Destroyed organ 1
0x47 SEQ_COMICAL_ORGAN2 Destroyed organ 2
0x48 SEQ_SLEEPEUNCLE Drowzee Man
0x49 SEQ_STAFFROLL Staff credits
0x4A SEQ_BROWSERCOMPLETE Browser completed
0x4B SEQ_BROWS_FAN1 Fanfare! Browser Complete 1
0x4C SEQ_BROWS_FAN2 Fanfare! Browser Complete 2
0x4D SEQ_PIANO_SOLO Story ending
0x4E SEQ_LEGEND_CAPTURE Capture! Legendary Pokémon
0x4F SEQ_SAVE_BRIDGE Saving loop